Wolves in the Walls

Produced by:

Fable Studio, Oculus/Meta

2018

Wolves in the Walls is the Future of VR Filmmaking... a thrilling, emotionally charged style of storytelling that used virtual reality to bring the user further into the narrative than any traditional movie could have

Nerdist

Fable Studio put a lot of work into making Lucy believable as an interactive character. This included teaming up with New York’s immersive theater company Third Rail for choreography and motion capture

Variety

In this Emmy and Peabody Award-winning virtual reality experience based on the book by Neil Gaiman and Dave McKean, the audience is transported into a stunning immersive fable, where only they can help Lucy discover what’s truly hiding inside the walls of her house. We worked with Fable Studios on story development, experience design, choreography, sharing our tools as immersive theater makers to build organic, interactive moments between audience and characters.   This collaboration delved deeply into creating rich, emotional connections for the audience asking:  What would it be like to interact, have a relationship, and go on a quest with a character inside a virtual reality movie?

When Wolves in the Walls was featured at the Tribeca Film Festival, we designed an onboarding experience housed within Lucy’s attic, creating a story-driven and intuitive transition into and out of the headset.

Photos by: 

Fable Studios

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THE GRAND PARADISE [ Third Rail Projects ]

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SWEET & LUCKY/ECHO [ Denver Center for the Performing Arts ]